Game Rulebook

Purpose of the game is to collect as many Cybersecurity Term Cards as possible.

The game is regulated by the moderator, who reads the game cards accordingly.

The recommended number of players is 1 v 1, or 2 v 2. It is also possible to have up to 4 players playing for each other.

    • The playing cards are shuffled.
    • The host of the game determines which player starts first.
  • How the round works.
      • The countdown time is set to 1 minute.
      • Within the time limit, the host takes the first card from the top of the deck and reads the text of the concept, while the players guess.
  • Hints:
      • If it is apparent that after reading the term, the player is unable to give an answer, the player is told what letter the term starts with. If they still fail to guess, they are told in their own words or the picture on the card is shown by covering the name. If no guess is made or if the player indicates  other, the card is put aside to reveal the term at the end of the countdown.
      • When the card is guessed, it is given to the player who guessed and another card is taken.
    • The round repeats until the countdown time expires.
    • At the end of the set time, the number of cards submitted and guessed is recorded.
    • After the round, the player playing the game changes.

Additional in-game aggravation –  Encryption

It is possible to  Encrypt your opponent for 1 round. You can use your existing, i.e. guessed Cybersecurity term cards – 3 pcs. The player can choose to keep the 3 cards or use them to  encrypt the opponent’s team’s choice of participant for 1 round, without giving him/her the opportunity to answer questions in the next round.

After all rounds, the player with the most guessed playing cards is the winner.

Purpose of the game is to collect as many Cybersecurity Term Cards as possible for the team you represent.

The game is regulated by the moderator, who reads the game cards accordingly.

The recommended number of players is 1 v 1, or 2 v 2.

    • Team breakdown. Each person involved draws from the Team cards, and opens it to see which team they will represent: Blue or Red.
    • The Team Game Cards are shuffled and placed next to the team each player represents.
    • The game is played in rounds of 1 minute each.
    • The Red team starts the game.
    • How the round works.
      • The countdown time is set to 1 minute.
      • Within the time limit, the host takes the first card from the top of the deck and reads the text of the concept, while the players guess. The cards are used in the colours of the opposing team. For example: if the Red Team is playing, the Blue Team’s concept cards are read; if the Blue Team is playing, the Red Team’s concept cards are used.
  • Hints:
      • if it is apparent that after reading the term, the player is unable to give an answer, the player is told what letter the term starts with. If they still fail to guess, they are told in their own words or the picture on the card is shown by covering the name. If no guess is made or if the team player indicates other, the card is put aside to reveal the term at the end of the countdown;
      • when the card is guessed, it is given to the player who guessed and another card is taken.
    • The round repeats until the countdown time expires.
    • At the end of the set time, the number of cards submitted and guessed is recorded.
    • After the round, the Team playing the game changes.

Additional in-game aggravation – Encryption.

It is possible to Encrypt your opponent for 1 round. You can use your existing, i.e. guessed Cybersecurity term cards – 5 pcs. The player can choose to keep the 5 cards or use them to encrypt the opponent’s team’s choice of participant for 1 round, without giving him/her the opportunity to answer questions in the next round.

After all rounds, the Team with the most guessed playing cards is the winner.

Purpose of the game is to collect as many Cybersecurity Term Cards as possible for the team you represent.

The recommended number of players is up to 8: 4 in each team (2 vs. 2, or 3 vs. 3, etc. are possible).

    • Team breakdown. Each person involved draws from the Team cards, and opens it to see which team they will represent: Blue or Red.
    • The Team Game Cards are shuffled and placed next to the team each player represents.
    • The Red team starts the game. A member of the Red Team chooses a member of the opposing team to play against (the same member who has already played cannot be chosen, a team representative who has not yet played is chosen).
    • How the round works.
      • The countdown time is set to 1 minute.
      • A player on the Red Team takes his team’s card from the top and presents it to his opponent.
  • Hints:
      • if it is apparent that after reading the term, the player is unable to give an answer, the player is told what letter the term starts with. If they still fail to guess, they are told in their own words or the picture on the card is shown by covering the name. If no guess is made or if the team player indicates other, the card is put aside to reveal the term at the end of the countdown;
      • when the card is guessed, it is given to the player who guessed and another card is taken.
    • The round repeats until the countdown time expires.
    • At the end of the set time, the number of cards submitted and guessed is recorded.
    • After the round, the Team playing the game changes. The player who guessed chooses a member of the opponent’s team to play with (you cannot choose the same member who has already played, you choose the team that hasn’t answered yet).

After all rounds, the Team with the most guessed playing cards is the winner.

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